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Black Ops 2 multiplayer Perks and Progression system detailed with 55 levels and 10 prestiges

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 15 Aug 2012   Posted by Zoltan


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The Black Ops 2 mutiplayer details just keep coming from this year’s GamesCom.  We have already reported on the new Score Streak replacing killstreaks, the new Creat-a-Class called Pick 10 as well the Multi-Team Mutiplayer modes just to name a few and now will be detailing the revamped Perks and Progression system.

There will be no more “weapon perks” in Black Ops 2. No steady aim or deep impact for example, weapon related improvements will be limited to attachments only. Many new perks have been added and some of the returning ones have been modified. For example “Ghost” will still make you undetectable but only when moving, making “camping” much more challenging for some.

As for the Black Ops 2 “progression system” it will include 55 levels of rank and 10 levels of prestige. Weapon and gear purchases will be available through tokens, which are acquired each time a player levels up. According to Treyarch when reaching level 55 and using up all acquired tokens, it still won’t unlock all multiplayer progression options.

Please find below all Black Ops 2 Perks:

Perk 1

  • Flak Jacket — Take less explosive damage.
  • Ghost — Cannot be detected by enemy UAVs while moving.
  • Blind Eye — Unaffected by AI-controlled perks.
  • Hardline — Receive bonus score points.
  • Lightweight — Move faster, take no damage from falling.

Perk 2

  • Hard-wired — Immune to counter-UAV and enemy EMPs.
  • Scavenger — Replenish ammo and grenades from fallen enemies.
  • Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
  • Toughness — Flinch less when shot.
  • Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

  • Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
  • Dead Silence — Move silently.
  • Extreme Conditioning — Sprint for a longer duration.
  • Tactical Mask — Reduce the effect of flash, concussion and shock charges.
  • Awareness — Enemy movements are easier to hear.
  • Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

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Written by Zoltan
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